Post by Forsaken on Jan 25, 2009 0:52:57 GMT -5
The rebellion is composed of humans and part-werewolves ((full-blooded werewolves are few in number in Manticore and area affiliated with the rebels, but have their own mission in the city, however similar)) who have reason to feel threatened by their Guardian rulers. Or those who have lost a loved one to the Guardian's...strict policies and now seek revenge. They are a motley group of individuals, coming from a variety of backgrounds and social classes, and choosing to endanger their life by participating in an incredibly risky and little-supported movement for a variety of reasons.
The rebels face the constant threat of extermination, and, as a result, have a tendency to constantly move their "headquarters" to another empty building. Their current headquarters never look like much. Any large building that has emptied for the night, and there are many, is a potential shelter. While the rebels are gathered in one place their possessions number only what they can carry from place to place, so their life is a hard one. And the city itself is set against them. Once the workers leave a factory (as an example. Factories aren't the only buildings that are suitable temporary refuges), the power is shut off for the night, only to be turned on again an hour before the workers return. This was a power plan set up by the Guardians to make life discouragingly hard for the rebels, who have to sleep close together in the insulated sleeping bags they carry with them to ensure that they don't freeze to death during the night. Finding enough to eat is a concern, but the rebels have connections. While very few join the radicals (as the rebels who live this life of subterfuge are called) if they can at all avoid such desperate measures, there are others who support the cause and yet continue to live as any other human in the city. These individuals help whenever they can, leaving excess food and other necessities that can be spared for the rebels in strategic locations or turning a blind eye to their presence in buildings that the sympathizers own or control.
The rebels meet at a pre-determined rendezvous point one hour after the streets clear of civilians to discuss first what would seem to most of them to be standard activities, such as where will they meet on the following night and where should they go to pick up supplies. With these necessities out of the way, they would move on to a discussion of any attack they may be planning at the time before taking their meal and getting what sleep they can. They are gone by the time the civilians leave their homes to go to work, scattered throughout the city, in whatever safe and out-of-the-way place they can find, or, perhaps, just blending in with a crowd. When night falls, they meet again.
They are limited to acts of guerilla warfare, for they do not have the power or numbers needed to try and overthrow the Guardian's outright. So they plan each attack with care, putting thought into what each attack will symbolize. Though risky, they often attack during the day, while they will have an audience from which they may try and win support for their cause. During these attacks, their chosen leader will emerge from a high point, such as a rooftop, and address the group before him/her ((The rebel leader was originally one of my character, but if anyone wants the role it's up for grabs)) a few short yet powerful sentences before vanishing with the other rebels into the depths of the city. The rebels are a group that are remarkably good at losing any pursuers. They have memorized a vast network of escape routes throughout the city; bolting through buildings, even breaking out windows when they have to, throwing off their cloak and blending into a crowd, scrambling over the roofs of buildings only to drop into a narrow alley and blend into the shadows of a recessed doorway, or dropping underground, into the sewers, to scatter undetected beneath city streets. Even the Forsaken can hardly keep up with them, for they do not have the motivation to learn these escape ways as well as the rebels know them, and wouldn't have anyone to show them even if they did.
Attacks are carried out with a handful of handmade bombs and other explosives as well as personal weapons such as handguns and blades. Each move in an attack is carefully plotted, because their is no room for error. Capture would result in death. And a failed attack is more easily misconstrued by the Guardian's to reflect badly on them. For the rebels design these attacks in such a way that each one carries a message, whether symbolic or verbal, and failure in an assault results in the death of that message; leaving only resentment of the violent acts committed to turn the thoughts of the public against them.
Over their clothing, the rebels where cloaks of a darker gray that blends in with the dirty snow and cement of the streets as well as with the shadows. They are worn not only for camouflage, but also for a show of unity. The cloaks identify them as the allies of the wronged (those of werewolf blood) and provide a means of easy recognition among their own. Unfortunately, the cloaks also draw the suspicion of their enemies (even though they are an unspectacular, practical color that is often used for over-coats and cloaks worn by the civilians. It is only that particular shade of gray that marks a rebel, and for most one shade of gray is incredibly difficult to discern from another, at least where memory is involved) so they are careful to wear their cloaks only when the situation demands it. Such as during an attack, when they want to assure a pursued part-werewolf of safe refuge, or when they have just arrived at the make-shift headquarters. But only just after they have walked through the doorway, mind you. Throwing on the cloak too early may draw the suspicion of unfriendly eyes, and throwing it on too late may result in an initial mistrustful reaction from the ever-paranoid rebels. It is only an extra precaution. Truly, the greater worry is that someone will notice that there is a suspiciously large number of people entering one building after hours, but the rebels can not help this. All they can do is diminish risks wherever they can, and making sure a new rebel knows when to adorn his or her cloak is a small thing that can make a big difference.
The rebels face the constant threat of extermination, and, as a result, have a tendency to constantly move their "headquarters" to another empty building. Their current headquarters never look like much. Any large building that has emptied for the night, and there are many, is a potential shelter. While the rebels are gathered in one place their possessions number only what they can carry from place to place, so their life is a hard one. And the city itself is set against them. Once the workers leave a factory (as an example. Factories aren't the only buildings that are suitable temporary refuges), the power is shut off for the night, only to be turned on again an hour before the workers return. This was a power plan set up by the Guardians to make life discouragingly hard for the rebels, who have to sleep close together in the insulated sleeping bags they carry with them to ensure that they don't freeze to death during the night. Finding enough to eat is a concern, but the rebels have connections. While very few join the radicals (as the rebels who live this life of subterfuge are called) if they can at all avoid such desperate measures, there are others who support the cause and yet continue to live as any other human in the city. These individuals help whenever they can, leaving excess food and other necessities that can be spared for the rebels in strategic locations or turning a blind eye to their presence in buildings that the sympathizers own or control.
The rebels meet at a pre-determined rendezvous point one hour after the streets clear of civilians to discuss first what would seem to most of them to be standard activities, such as where will they meet on the following night and where should they go to pick up supplies. With these necessities out of the way, they would move on to a discussion of any attack they may be planning at the time before taking their meal and getting what sleep they can. They are gone by the time the civilians leave their homes to go to work, scattered throughout the city, in whatever safe and out-of-the-way place they can find, or, perhaps, just blending in with a crowd. When night falls, they meet again.
They are limited to acts of guerilla warfare, for they do not have the power or numbers needed to try and overthrow the Guardian's outright. So they plan each attack with care, putting thought into what each attack will symbolize. Though risky, they often attack during the day, while they will have an audience from which they may try and win support for their cause. During these attacks, their chosen leader will emerge from a high point, such as a rooftop, and address the group before him/her ((The rebel leader was originally one of my character, but if anyone wants the role it's up for grabs)) a few short yet powerful sentences before vanishing with the other rebels into the depths of the city. The rebels are a group that are remarkably good at losing any pursuers. They have memorized a vast network of escape routes throughout the city; bolting through buildings, even breaking out windows when they have to, throwing off their cloak and blending into a crowd, scrambling over the roofs of buildings only to drop into a narrow alley and blend into the shadows of a recessed doorway, or dropping underground, into the sewers, to scatter undetected beneath city streets. Even the Forsaken can hardly keep up with them, for they do not have the motivation to learn these escape ways as well as the rebels know them, and wouldn't have anyone to show them even if they did.
Attacks are carried out with a handful of handmade bombs and other explosives as well as personal weapons such as handguns and blades. Each move in an attack is carefully plotted, because their is no room for error. Capture would result in death. And a failed attack is more easily misconstrued by the Guardian's to reflect badly on them. For the rebels design these attacks in such a way that each one carries a message, whether symbolic or verbal, and failure in an assault results in the death of that message; leaving only resentment of the violent acts committed to turn the thoughts of the public against them.
Over their clothing, the rebels where cloaks of a darker gray that blends in with the dirty snow and cement of the streets as well as with the shadows. They are worn not only for camouflage, but also for a show of unity. The cloaks identify them as the allies of the wronged (those of werewolf blood) and provide a means of easy recognition among their own. Unfortunately, the cloaks also draw the suspicion of their enemies (even though they are an unspectacular, practical color that is often used for over-coats and cloaks worn by the civilians. It is only that particular shade of gray that marks a rebel, and for most one shade of gray is incredibly difficult to discern from another, at least where memory is involved) so they are careful to wear their cloaks only when the situation demands it. Such as during an attack, when they want to assure a pursued part-werewolf of safe refuge, or when they have just arrived at the make-shift headquarters. But only just after they have walked through the doorway, mind you. Throwing on the cloak too early may draw the suspicion of unfriendly eyes, and throwing it on too late may result in an initial mistrustful reaction from the ever-paranoid rebels. It is only an extra precaution. Truly, the greater worry is that someone will notice that there is a suspiciously large number of people entering one building after hours, but the rebels can not help this. All they can do is diminish risks wherever they can, and making sure a new rebel knows when to adorn his or her cloak is a small thing that can make a big difference.